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March 16, 2026

Ten Best (Non-Shooter) Multiplayer Games of the Generation

Minecraft Dungeons is a hack & slash action-RPG in the vein of Diablo where you take a character, beat on monsters, find better gear, and use the new toys to beat on bigger and tougher monsters. The paper-thin plot is that an outcast villager was corrupted by an evil orb of power and down came the smiting, and only a hero etc etc etc. The story is “hit monsters, get loot, search out secrets,” which really is all this genre needs.

Minecraft Dungeons is a capable all-ages dungeon crawl that, while doesn’t use its license to anything like its full potential (see Dragon Quest Builders 2 for how to do it right), is still good fun once it gets moving. The variety of enemies keeps you on your toes, and the various skills and weapons make for plenty of experimentation in figuring out the best way to take them on. Each level has at least a couple of secrets to chase after, ranging from obvious to head-scratchingly obscure, and finding everything while collecting all the gear will keep players busy for hours whether fighting single- or multiplayer. Just be aware that if you’ve got any experience with the genre, the difficulty selections on the levels are there for a reason. The younger crowd deserves a good intro to the world of dungeon crawling and Minecraft Tips Dungeons provides that nicely.

On the surface, Victor Vran might appear to be a typical dungeon-crawler action RPG but looks can be slightly deceiving. Unlike many of the projects developed for the genre, Haemimont decided to not focus too heavily on loot and grinding, instead prioritizing real-time combat and weapon classes. As such, Victor Vran plays out like a hack and slash game that just happens to be presented from an isometric an

Galactic Café went a step further with their Stanley Parable demo, creating new content not just for the free demo on steam, but for various venues that showcased the game. While all offered a short bit of meta-commentary on the nature of demos (pretty much the only way you could convey the core concept of the game without spoiling it), each was tailored to a specific scenario. The demo at PAX took some lighthearted jabs at Octodad (which was just across from it in the Indie Megabooth), and at one point made the player stand up and apologize to the audience for playing the demo so poorly. A special version made for Game Grumps addressed Danny and Ross by name. In this case, the demos were an unbridled success, building enough hype for the small indie game to garner 100,000 sales in 3 days.

This indie title is a roguelike game that features procedurally generated dungeon levels by using map seeds, which can also be shared with other players so they can attempt the same dungeon layout. The game offers single-player and multiplayer and also has permadeath that can pose a challenge for many play

From a gameplay standpoint, Death’s Door plays a lot like a traditional ARPG mixed with a Metroidvania. Although players won’t have as much depth concerning skills and abilities, there is still a lot of fun to be had with the fast-paced (and punishing) combat sys

Between each level is a brief stop back at base camp, which is a fairly empty area that honestly feels like it’s missing content. The shops let you spend the green gems found throughout the levels on a random piece of equipment or accessory, and…that’s it. There’s a map on a table to choose the next level or you can just hit the Select button to do the same thing. Sometimes there’s a random chest somewhere in the scenery if you wander about. It’s a good amount of space, nicely decorated, with little in it.

Unlike other games on this list which are notable for thinking outside the box in terms of multiplayer experiences, upon initial glance there’s not much new about Castle Crashers, which appears to be another in the line of multiplayer 2D beat em ups that used to rule the arcade. Meanwhile, actually playing the game the first time reveals…pretty much the same conclusion.

Of those contributions, none were greater than Rock Band. In fact, you could argue that a big part of the reason the entire genre seemed to disappear so quickly is because there was no way you were going to top Rock Band as far as advancing the genre is concerned. It didn’t matter who you were or your thoughts towards video gaming, the feeling of getting four friends together and rocking across the globe with the help of a massive list of classic hits had an appeal that could seize infinite nights and weekends away. Many games work endlessly to pursue that level of zen that accompanies the perfect multiplayer gaming experience, but Rock Band manages to mass produce that euphoria to the point where you almost become burned out on it like a raging weekend drug bender.

A bit of a cheat considering that Chivalry began its life as a mod to Half-Life 2, and thus retains many of the aesthetics and gameplay ideas of a shooter, it’s nonetheless impossible to single out games that think outside the shooter box without mentioning a game that in doing so manages to give us a game scenario that many have wanted for years.